One thing to stay up for: Sid Meier’s Civilization has by no means been significantly demanding on graphics playing cards, however the newest entry launched eight years in the past. Unsurprisingly, subsequent 12 months’s Civilization VII will characteristic considerably up to date specs, together with basic adjustments to how campaigns move.
The official system necessities for Sid Meier’s Civilization VII have been launched. Though the brand new specs symbolize a considerable leap from Civilization VI, they continue to be comparatively modest except you purpose to play at 4K decision and 60 frames per second.
When Civilization VI launched in 2016, it really useful a GeForce GTX 700 or Radeon HD 7970-class GPU. In distinction, the sequel requires at the very least a GTX 1050, Radeon RX 460, or Intel Arc A380 to keep up 30 fps at 1080p.
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PC players with mid-range playing cards just like the GeForce RTX 2060, Radeon RX 6600, or Intel Arc A750 ought to have the ability to obtain 60 fps on medium graphics settings. Nevertheless, maxing out Civilization VII at 4K will demand an RTX 4070 or RX 7800XT together with 32GB of system RAM.
Moreover, late-game Civilization matches are infamous for stressing CPUs, and 2K recommends upper-tier Intel Raptor Lake (thirteenth and 14th gen Core) or Zen 3 (Ryzen 5000) processors for clean high-level play.
It is nonetheless unclear whether or not the sport will help upscaling strategies like DLSS or FSR. Happily, Civilization VII solely requires 20GB of space for storing.
In a significant shift from earlier entries, the sport splits all campaigns into three eras: Antiquity, Exploration, and Trendy. Gamers can begin from any period, with every resembling a miniature marketing campaign.
Firaxis launched segmented campaigns to hurry up matches and make late-game Civilization extra accessible, after discovering that over half of Civilization VI gamers by no means completed a marketing campaign. The studio estimates {that a} single period can final between 150 and 200 turns, or roughly three to 4 hours of gameplay.
Every participant begins an period at an analogous degree of development, stopping anybody from gaining an insurmountable lead. Civilizations are unique to their acceptable age, and progressing to a brand new period requires switching to a brand new civilization whereas protecting the identical chief. Firaxis goals to make every participant constantly identifiable whereas mimicking how civilizations advanced all through historical past.
For instance, selecting Ashoka as a frontrunner permits gamers to command the Maurya Empire in Antiquity. Upon getting into the Exploration age, one evolutionary path may result in the Chola Empire, whereas one other may allow the Mughal Empire within the Trendy age. Gamers may select drastically totally different empires for a fast change in technique.
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Furthermore, starting a brand new age expands the scale of the map, opens new assets, and introduces new gameplay options. Every age has distinctive scientific, navy, or cultural objectives.
Firaxis has solely revealed a number of out there civilizations and leaders to this point. Antiquity lets gamers begin as Aksum, Egypt, Greece, Han China, the Khmer, the Maya, Maurya India, Rome, and extra. Within the exploration age, the Shawnee, Abbasids, Mongolianas, Cholas, Normans, and others develop into out there. The one recognized fashionable civilizations to this point are the Mughals, the French Empire, and Buganda.
Sid Meier’s Civilization VII launches on Steam, the Epic Video games Retailer, and consoles on February 11, 2025.